Card Crawl Quests

admin  12.03.2020  No Commentson Card Crawl Quests

Card Quest is a dungeon crawling adventure game with unique card combat. Play with a variety of unique character classes, and customize decks to fit your playstyle.

1: The Quest states 'Create a 20 Gold coin card'. This means you need to create a card of the type coin with at least 20 points. 2: The whole concept of the game revolves around playing against the same deck. It's tightly balanced but totally doable to win without ability cards.

Explore the strategic depth of tactical roguelike gameplay, and crush your enemies.◙ Diverse Classes:Play as a Rogue, Wizard, Fighter or Hunter. The choice is yours.

Each has its own unique gameplay style and 3 custom specializations to add even more variety! Turn your rogue into a Swashbuckler or an Assassin, your wizard into a Pyromancer or Necromancer, your fighter into a Berserker or a Paladin and your Hunter into a Sharpshooter or a Fey Archer!◙ Powerful Equipment:Unlock new items by defeating mighty bosses. There are dozens of different pieces of equipment and items for each class to further customize your heroes; granting them new cards and abilities.◙ Streamlined Progression:Level up your heroes to increase their stamina and health and gain useful passives and unlock new specializations.◙ Fantastical Dungeons:Dungeons to explore. Traverse a city cursed with an undead plague, a dwarven mountain full of dangers and treasure, and an enchanted forest where few come out alive, each with over 12 different areas to explore and lots of items to unlock!◙ Challenging Enemies:Fight over 25 different bosses and more than 90 enemies!

Many of them with unique skills that require creative strategies to defeat. By purchasing this item, you are transacting with Google Payments and agreeing to the Google Payments. AFinitDataCallback(key: 'ds:17', isError: false, hash: '45', data:functionreturn 'gp:AOqpTOFYG3P4ZT0-XfwQHau-bN7dg25EySWOEV06lWGGLOTzMRkxQ8c2e3-XhiX5rsnzZI7p3ak7XAICoJDFQ','Edent Vire',null,2,null,null,null,'this game over a year ago and still play it regularly. Easily put in at least 100 hours and only recently got to my first end screen. Every win or loss felt 100% earned.

You can tell the devs put a lot of time and care into this game and the experience is well worth the price of admission. 10/10 would buy again. Only complaint i can of is the UI.

It's a little clunky and outdated. Feels a lot like an old MS-DOS game but, who knows, could be intentional given the game's similar aesthetic.'

,536000000,0,null,null,'0','Edent Vire',null,null,2,null,null,null,'Dredwick',null,2,null,null,null,'is absolutely the best game I have ever played in the Google Play library. If you are a fan of 80s/90s 8-bit RPGs and the recent trend of rogue-like turn-based card games, this will quickly become your favorite game. After the initial purchase you have 100% control of the game with 0 ads. I hope that this company puts out another game soon. I have already logged 100 hours and I'm not even a fraction of the way through. (Best played on a large screen) A',116000000,0,null,null,'2','Big Dredwick',null,null,2,null,null,null,'riley',null,2,null,null,null,'game, prefer it to slay the spire, although they shouldn't be compared.

This is quite unique rather than being a StS clone like every other roguelike deckbuilding game in the play store.' ,525000000,0,null,null,'3','jacob riley',null,null,2,null,null,null,'Boyce',null,2,null,null,null,'game is hard but I like the challenge. Simple, card based combat, but items and deck upgrades can make it very strategic. The graphics are basic but done well. Once you get into it, it's hard to stop playing.' ,56000000,0,null,null,'3','Brian Boyce',null,null,2,null,null,null,'WeiFeng',null,2,null,null,null,'game is a hard roguelike, there is no gold for you to earn between runs. You either progress or not.'

,49000000,0,null,null,'6','Ye WeiFeng',null,null,2,null,null,null,'Nissim',null,2,null,null,null,'concept and very good execution. My gripes: 1. There is no endgame. Once you have your powerful equipment you've pretty much beaten the game. Unlocking subclasses can be ridiculously difficult because the combinations are not optimal or even good - e.g.

To unlock Storm Master you need to use a defensive equipment that can block 6 once per turn and 3 otherwise, on a boss/dungeon that hits for 4+ at range. Warrior and Mage are very OP compared to the other two classes.'

,223000000,1,null,null,'4','Josh Nissim',null,null,2,null,null,null,'Devlin',null,2,null,null,null,'great dungeon crawler that supports many different playstyles across 4 characters. Lots of secrets to uncover. Tons of replayability.

Just as fulfilling to play for 5 minutes or 2 hours. Easily one of my favorite mobile gamea ever!' ,261000000,0,null,null,'9','Alex Devlin',null,null,2,null,null,null,'Al-cookie',null,2,null,null,null,'game, very deep, with great longevity. The unlocks/characters are very diverse with a lot of play styles, thay can drastically shift your tackles with every inventive combination. I would love for a sequel.'

,561000000,0,null,null,'9','Taif Al-cookie',null,null,2,null,null,null,'Oh',null,2,null,null,null,'a pretty casual roguelike player - never really got deep into nethack, got to the bottom of pixel dungeon but it wasn't easy, etc. This game is just the right amount of difficult vs easy to remember.

The card mechanic really helps in that respect, since i can just optimize the equipment combination like the noob i am. Only complaint is that the text is tiny, even in the blown up large view version. Still legible but i do feel like an old man squinting.' ,429000000,0,null,null,'8','George Oh',null,null,2,null,null,null,'Sallee',null,2,null,null,null,'game speaks to me on a spiritual level. If you like unlocking variable powers, run based gameplay, and feeling like a smarty pants, you owe it to yourself to give it a try. Each new area and enemy feels thematic and interesting. I would gladly purchase expansion material in the future and look into the developers' further work.

Though the deckbuilding is package based, Card Quest stands shoulder to shoulder with genre favorites like Dream Quest and Slay the Spire.' ,391000000,0,null,null,'0','Charles Sallee',null,null,2,null,null,null,'Weichert',null,2,null,null,null,'game will beat you down until you get it right, and I love it for that. Varied enemies, playstyles, and items combine to make this a very fun, if not incredibly difficult game. If you do not enjoy hard games with a surprising amount of depth, then use your money on a game for children or a freemium game, because this one is not meant for either. Best game on the app store, on par with many of the big name games (Xcom, Civilization, etc.) and well worth the money.' ,959000000,0,null,null,'6','Ricky Weichert',null,null,2,null,null,null,'B.'

,null,2,null,null,null,'This one really takes me back. Insanely difficult old school deck rpg. Gets a bit easier once you get more equipment and start to understand the mechanics of gameplay. Excellent replay value (four character classes + bonus sub classes). If you like tender pushover Rpg's then don't bother with this one; it is not for the weak hearted. You are not worthy. U003e:-)',408000000,0,null,null,'8','Will B.'

,null,null,2,null,null,null,'is it. This is the app I've been looking for. I sat on this game for a while and wish I hadn't. I was turned off by the graphics but this game is phenomenal. If you like card games at all, buy this! I've already lost so many hours to this game and I've barely exhausted its content. I knew from the moment I played the tutorial that I was on to something good.

Each of the 4 classes offer very different play styles. It's very challenging and if you lose it's usually because you screwed up.' ,802000000,0,null,null,'4','jascur2',null,null,2,null,null,null,'schultz',null,2,null,null,null,'might be my favorite mobile game. Kind of like slay the spire, tons of replayability, 4 very different and customizable classes. However, the game will randomly crash and wipe my data.

It doesnt happen very often but it takes a long time to unlock all the weapons for each class and it REALLY sucks to go back through it all over and over. Perhaps cloud save would fix things? I feel bad giving this great game a low rating, but this problem makes it not worth playing for me.' ,721000000,0,null,null,'2','brian schultz',null,null,2,null,null,null,'Jesson',null,2,null,null,null,'is probably the best mobile game I've ever played! The amount of depth and creativity is astounding! Please port this over to the Switch.

I would buy it immediately even if it was $40. Typically mobile games interest me for maybe 2 days tops. I seriously cannot put this down and spend as much time as I'm able to playing. Thank you for making this!' ,819000000,0,null,null,'0','Brady Jesson',null,null,2,null,null,null,'J. Scheme',null,2,null,null,null,'adventuring deck builder.

List

@devs: 0 imho, the game needs a (centralized and also contextual) glossary. What is a defenseless target? How does poison work? What is a critical strike? Details about miasma cloud. 1 at end of wizard training final test 3rd turn, he congratulates the player even if he lose, probably because it checks survival befere the damage are taken into account 2 after I complete a training, I have to close the game in order to have access to the other trainings',13000000,0,null,null,'1','Ruby J.

Scheme',null,null,2,null,null,null,'Romano',null,2,null,null,null,'seldom does a title live up to its pitch as described in store, this title manages exactly that. This game is, admittedly dense to learn, but the tutorials coerce users into playing the game correctly. Users are rewarded in 20-45 minute sessions with new options to build around.

Character limit withstanding, this game is so excellent i would have to write a full journalistic review to properly cover this, so I'll be brief, buy this game. Devs, make a sequel, see if you can get it on console',425000000,0,null,null,'1','Nick Romano',null,null,2,null,null,null,'Smith',null,2,null,null,null,'YOU BUY This is a challenging roguelike that requires careful thinking, trial and error, and preparing for bad luck draws of cards and deck building. Make sure you understand how each card works and combos and DO THE TUTORIALS. This isn't a mindless game, you can just smash through, you will die a lot as you try to obtain loot and get more powerful.

If you crave depth and challenge, I highly recommend this game.' ,5000000,0,null,null,'0','Davis Smith',null,null,2,null,null,null,'Henshaw',null,2,null,null,null,'solid card game with depth.

Coming from the likes of Slay the Spire, i dont like the limited control over the cards in your deck. If you like deck building on the fly then this game is lacking. It offers a repetitive series of encounters with preset combinations of decks that requires an investment of time to fully make use of.

This is not a roguelike where theres nothing to unlock and every run has equal possibilities, and for me it is a grind without the strategic deck building element.' ,977000000,0,null,null,'8','Alex Henshaw',null,null,2,null,null,null,'Gibb',null,2,null,null,null,'game that I didn't give enough credit at first.

The more I unlocked though, the more the depth became apparent and it well and truly sucked me in. No adverts, no in app payment nonsense, just a really solid fun game that I've now lost countless hours to on my tablet. Highly recommended.' ,709000000,0,null,null,'5','Chris Gibb',null,null,2,null,null,null,'Sanders',null,2,null,null,null,'game is fantastic!

It's very well designed and a lot of fun to play. There's a slight learning curve, but well worth the effort. The level of depth to the mechanics is truly impressive, and I've only played the Wizard seriously so far. It's hard to say no to 'one more run' each time.' ,58000000,0,null,null,'6','Sean Sanders',null,null,2,null,null,null,'Tidwell',null,2,null,null,null,'grapghics but lots of fun. The game starts you with 4 characters and as you progress you unlock gear that changes how your characters react.

It takes some trial and error to get right but the tutorial helps (and gives you a peice of loot to make your first dungeon a little easier). Certainly one of the better games and as you've probably already noticed no in ap purchases or advertisements to deal with.'

IntroThe purpose of this guide is to offer advice on trying for the 250 gold achievement.Before you dive in, please be warned - even if you really like the game, you might not enjoy trying for this achievement.On top of a solid plan and knowledge of game mechanics, you'll need a very lucky draw where everything lines up perfectly. This could take dozens if not hundreds of attempts.

So please do not consider this a guide to guaranteed success!If you're still interested, read on - and good luck!Making Your PlanIn this section I'll discuss things I wish I had known or thought about when designing my deck. If you want to figure out your own Ability loadout, read this section but don't continue on to the next.In Constructed mode, your Ability card draws come at fixed points. Turn count:3, 7, 10, 13, 17. Card count (number shown above the dealer):44, 32, 23, 14, 2So if the cards you've chosen have any positioning or timing tricks, plan ahead to set up the board as best you can when your next Ability draw is coming. For example if you're hoping to draw Equalize, you'll want to make sure you leave a high value card in slot 2 or slot 3.Note that if you use an Ability that changes around cards in the deck, like say Worship or Stab, in my experience the turn count number stayed the same, but the card count would be changed by however many cards you'd added or removed from the deck.You'll need a lot of luck and careful hand management in order to draw everything you need in a decent order without still dying at the end.

You might want to define scenarios where you give up a game early and restart, to avoid spending time in doomed runs.If you're holding Ability cards for your combo and you have to throw stuff away, try to throw away coin cards. You'll need every heart/shield/sword to not die.With shields it's best to take a couple of points of damage to fully destroy the shield ASAP.

You don't want a shield you can't get rid of clogging up a hand slot.One final piece of advice is to think about how you can chain Ability cards to make them multiply values, or give you an extra swing at cards you've already used.That's it for the generic advice, if you want to make your own plan this is your exit point. If you want to see what I used specifically, read on.My Plan - The BasicsThere might be other approaches that are better, this is just what worked for me.These are the Ability cards I used:. First queen elizabeth 2 stamp.

Feast (add adjacent card values to card). Bounty (3 gold per 10+ monster slain). Fortify (+5 to one card). Mirror (add a copy of a card back into deck). Faith (double value on next 3 cards)And here's the way the plan works:Feast either the Bounty or the Fortify while they have big neighbors.

Then Mirror the Feasted card back into the deck and double it with Faith. Use the buffed Bounty on the last turn - and don't die!Easy peasy right? Your Ability cards have to come out in near perfect order (Feast, Bounty/Fortify, Mirror, Faith is optimal). And then you have to survive, which ain't easy when you're monkeying around with positioning and using slots to store Ability cards for multiple rounds.Read on for a more detailed description of the strategy I used.My Plan - StrategyThere's a few key strategy points that can greatly improve your odds.

If I'd gone in knowing these things, maybe I could have cut my attempts in half. Then again, when there's so much luck involved, who knows!As a reminder, Ability cards are drawn at fixed points. Turn number:3, 7, 10, 13, 17. Card count (by the dealer's head):44, 32, 23, 14, 2Remember to add 1 to the card count numbers after you use Mirror.If you pull Bounty or Fortify before you pull Feast, you need to leave them on the board. One of those two has to be boosted for this to work.If you draw Feast, you need to stall until Fortify or Bounty has high value neighboring cards.Save Mirror until you have something Feasted.If you have Bounty on the board and you draw Fortify (or vice versa), you can Fortify the Bounty. Feast still works the same on the Fortified Bounty.If you have Feast + Fortify, and Bounty is on the table, if there's a non-monster next to the Bounty use Fortify on that.

The value will get rolled into the Bounty via the Feast.Only play Faith when your next draw will contain an Ability card. If you use it early and see Fortify/Bounty, make sure it will land in slot 2 or 3. Late game, hold it to try to double a Mirrored + Feasted card.You can get away with Feasting + Mirroring a solo Fortify or Bounty. Makes it harder to catch with Faith though, so it's better to combine them before Mirroring.My Plan - BailingI found that there were several failure cases, where I might as well bail on my run (pause + restart) because a particular draw had doomed me.

This isn't mandatory, but in the name of time you probably should consider it. 1) Mirror shows up as your first Ability.

You're stuck with a dead slot for at least 6 more turns, more if the other Ability cards don't show up in the right order. 2) You draw Faith and Mirror before you've Feasted anything. Too many Ability cards to hold to make this work. 3) A Bounty or Fortify lands in either Slot 1 or Slot 4. On the edges you only get a one card boost via Feast, which really limits the boost potential. An exception is if you land a lucky Faith that gives you a 14+ single neighbor. 4) If you're forced into wasting any more than 3 heart/sword/shield value.

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