Champions Return To Arms Character Guide

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Characters and Basics

Hints and a Guide for Champions: Return to Arms for the PS2. Each character gets skill points when they level up, and you must decide how to spend them.

Return to arms has four difficulty settings. Only the adventurous setting is available at the onset. The other modes are unlocked as you beat each previous difficulty.
Courageous: You must first complete the game on Adventurous. A character level of 24-25 is recommended.
Champion: You must first complete the game on Courageous. A character level of 46-65 is recommended.
Legendary: You must first complete the game on Champion. A character level of 65+ is recommended.
Items and Levels
As you progress through the dungeons of Return to Arms your strength is determined by the level of your character, how your skill points have been distributed, and the quality of your items. In between your mana and health bar which appear in the upper left hand corner of the screen there is an experience bar which when full results in a level up. Killing enemies not only grants players experience but they also drop an assortment of armor and weapons. Make sure to pick up everything that drops to the ground. Even if the equipment is lousy, you can use a gate scroll and sell it back to the shop. Besides items and money, you will want to keep your eye out for green and blue potion bottles which represent health and mana potions.
We Are the Champions
On top of the five character classes from the original Champions game there are now the Iksar Shamans (Lizards) and Vah Shir Berserkers (Cats). You have the option to customize the appearance of each character and choose the gender of the original five classes. Appearance and gender have no effect on game play. For each character you will have 20 points that can be added to Strength, Intelligence, Dexterity, and Stamina.
Strength - Melee damage and carrying capacity.
Intelligence - Increases Mana and mana regeneration.
Dexterity - Increases ranged attack damage and the ability to hit with all weapons.
Stamina - Increases total health and health regeneration.
Iksar Shaman
Strength: 26
Intelligence: 37
Dexterity: 24
Stamina: 28
Advantages: This class regenerates health faster than the other races. It summons spirits that help it during battle.
Disadvantages: Because it relies on spiritual attacks, it lacks some skill in melee combat.

Vah Shir Berserker
Strength: 32
Intelligence: 22
Dexterity: 31
Stamina: 30
Advantages: The Berserkers are good melee fighters but leave themselves open to enemy attacks more than the other fighters. This defensive weakness is balanced by their ability to throw axes.
Disadvantages: Often leave themselves open to melee attacks.
Other Qualities: The Berserker is a nice blend of a ranged fighter and warrior. One of their higher level abilities includes dual wielding, making their melee attacks as useful as their throwing axes.
Barbarian Warrior
Strength: 35
Intelligence: 20
Dexterity: 25
Stamina: 35
Advantages: A straight foward warrior. They can use any weapon type and gain mana by slaughtering their foes.
Disadvantages: Mana does not regenerate when characters are resting.

Wood Elf Ranger
Strength: 28
Intelligence: 25
Dexterity: 35
Stamina: 27
Advantages: Wood Elves are masters of the bow. Combine this with their average melee capabilities to creat the most well rounded character.
Disadvantages: You will have to pick and choose when to get up close with the enemy. Close proximity means that their bow skills are almost useless.

High Elf Cleric
Strength: 26
Intelligence: 36
Dexterity: 27
Stamina: 26
Advantages: This class combines melee attacks with magical ability. Some spells effect team memebers and others will crush undead opponents.
Disadvantages: They can only use blunt weapons.

Erudite Wizard
Strength: 23
Intelligence: 39
Arms Dexterity: 25
Stamina: 28
Advantages: As indicated by their name, these charaters are magic users. Their spells are perfect for ranged and group attacks and they can enchant weapons with elemental energy.
Disadvantages: They are vulnerable in close combat and are not able to use many weapons. They are also barred from using a shield.


Dark Elf Shadow Knight
Strength: 28
Intelligence: 30
Dexterity: 27
Stamina: 30
Advantages: These elven warriors are proficient in ranged magic attacks. They can also enchant weapons with elemental powers.
Disadvantages: Wizards rely on magic and are helpless when it comes to up close melee combat. They are not able to use shields so you will want to keep them a good distance from the enemy.



Level 20 characterStart a new game with a Champions Of Norath saved game file that has a quick level 20 character. To do this, start Champions Of Norath, then hold L1 + R2 + R3 + Triangle. Save the game. Start a new game on Champions: Return To Arms and import the new character from Champions Of Norath.

The character should be at level 20 with 999 skill points. This does not work for the new classes and races. Infinite attribute points at Four HorsemenWhen you start a new game and level up, do not place your points.

Ethan finds Kate in Wayward Pines, but she is noticeably older than when he saw her five weeks earlier, and she claims to have been there for 12 years. Jenkins meets with Ethan's boss, Adam Hassler and tells him everything is going as planned. Wayward pines season 3 release date. Sheriff Pope tells him that he can never leave.22'Do Not Discuss Your Life Before'Chad HodgeMay 21, 2015 ( 2015-05-21)YJU1024.59Defying Pope's orders to stay put, Ethan goes to the morgue to inspect Evans' clothing and retrieve his journal with a map of the area. He steals a car to leave town, only to discover that a high electric fence blocks the only exits from Wayward Pines. Ethan's wife Theresa wonders if he has run off with Kate, his former mistress.

Instead, save them. By the time you defeat the Boss for the Plain Of War you should be at level 6 and have 15 attribute points. Go to the side mission with the Four Horsemen. Before you start the fight with them, add all 15 of your attribute points.

Because this does not work with players abilities, do not worry about upgrading them. Resume the game and die. You will be prompted to try again. Do so and follow through the same process. When you go back to level up the attributes, the 15 points you placed earlier will be there, plus you will have 15 points to spend again.

Do this as many times as desired. Item duplicationYou can duplicate any number of items and give them to a character just starting out in the campaign. To do this, you must first have a saved game file that has the character with the item that you want to duplicate. Start a new game with up to four characters and import the character with the item desired to be duplicated into each of the characters (up to four). Give all of the items to be duplicated to one of them and save the game. Then, create a new game and repeat the same procedure; but this time use the character from the newest saved game which should have multiple items already.

Note: To save memory card space, just keep saving over the duplicating file. Continue doing this until the number of items duplicated is reached. Start a new game creating the character you want for the mission, then import the character that has been duplicated and give the items to the character that is actually being created for a game. Hydro thunder hurricane boats.

Finally, create a new game and import the character that you created and then gave the duplicated items to in order to start the game with whatever items desired. Note: This can also be done to generate more money by selling the duplicated items instead of keeping them with the character that was created for the new game.This trick requires at least two controllers and enough space on your memory card for two files (about 800K).

Go to 'Create Game' under the adventurous level, and choose how many players you want. For example, if you have four controllers, choose four players. When you get to the player selection screen, import the character who has the items to be duplicated to every player and start the game. You will now have copies of your character. Have all but one of your extra characters drop the desired items. Then, pick them up with your primary character (that did not drop the items) and save the game. Then, exit the game and go to the main menu.

Start a new game on any difficulty setting. At the character import/selection screen, and import the character that picked up the dropped items. You have now duplicated those items.This trick requires all eleven Bloodstones. Having a keyboard or microphone is also desired, so that you can tell other players what you are doing so that they will not pick up what you drop. When you get to the end of the Bloodstone Passage, the game auto-saves. Do not go in yet.

Enter your inventory and drop a few items, such as eight Perfect Bears or some gems. Go into the Twisted Nightmare and intentionally die. The items will remain on the floor where you left them and you still have the bears that you had before you dropped them, because the game saved when you had them.

Drop eight more, go in, and die. There should be sixteen on the floor. Be on the safe side, and do not drop all twenty five items. If you pick up the items then die, you will lose out - the game does not save again after that first save. Do this two times and exit the mission, just for caution.

Quick Gate ScrollInstead of pressing Start and going to 'Gate Scroll', hold Square then press Select. Easy arena levelsYou must have a Shadow Knight with Raise Army. When playing the arena in single or co-op mode, in round two of every board once your score appears cast Raise Army.

You must have characters alive when you move onto the next round. When the third round comes up, every enemy will die. This is helpful because the third round is always the most difficult. This trick works on the second round as well, but it is better to save it for the third round. Negating enemy attacksBecause the Shaman is a weak class, an effective way to avoid being hit with a melee attack or being shot with an explosive arrow is to shoot 'Tagar's Insects' at the enemy. The spell is not good for damage but the enemy cannot attack you because it constantly hurts them, depending on what level you are. Use this time to kill them.

Also, the spell can go through walls and hit enemies on the other side. Defeating the DragonIn the Plain of Fire you will fight an extremely difficult Boss. An easy way to defeat him requires two players. Have one player hit the dragon so it will chase him or her. Have the player who hit the dragon stay a few inches away from it.

The dragon will then breath fire on that player. Have the other player kill the dragon. The dragon will not turn on the other player.

You should have a weaker player kill the dragon so that they get more experience. You can also try using the player with the best melee damage, although a single player can do this trick as well. You must wait until the Dragon begins to take in air. When this happens, attack the dragon's side. Never attack the face or back of the dragon, as it has a powerful bite and tail wipe attack. Defeating Mithaniel MarrTo kill Marr easily, develop a good male or female ranger, then just range him. From the start, make sure you have a bow that can do at least 90 to 120 damage.

If it has two sockets open, put any Whetstone in it and any type of Misty Globe. If you have a lot of points on Dexterity and Strength, your damage should now be about 250 to 400 points. Make sure that your Cold Arrow is at least level 3, your Mana is at least 250, and your Critical Hit is at level 5, 6, or 7.

When the match starts, get on a good camera angle, put on your Critical Hit, and range him until he dies with your Cold Arrow. When you start your ranging, he will try to block your arrows, but unlike the normal arrows the Cold Arrows will always hit him.This is directed specifically to classes that can summon an ally and can use a decent projectile (magic recommended because it does not run out). Summon the ally immediately at the start of the battle and turn on the map so that you can see the Planar Portal Arc located to the south. In the short time it takes for him to kill your ally, run to the arcs and get behind it.

Because the middle of the arc is open, you can shoot him without getting hit once. Be careful, as he will attempt to run around and catch you. Just keep shooting him until he dies.

Defeating The Four HorsemenThe Four Horsemen can be difficult to defeat. Use a Vah Shir Berserker with a high Summon Throwing Axe spell and a decent melee weapon and armor. When the battle starts with each horseman, run as close to them as possible. When you get close enough, their horse will stand on two feet and try to knock you down.

When this happens, run around them. When the horse is on all four, hit it with your strongest melee weapon. After a while of taking a beating, the horse will leave. Next, you must defeat the rider. Each rider has a different spell. To defeat the riders, run around and throw your throwing axes at them. This will take awhile.

If you run out axes, use the spell Summon Throwing Axe. You can use mana potions, just not health. If run out of mana potions, run around until your mana regenerates. An easy way to know if the rider is about to use his spell is when he lets out a loud scream. It is a good idea to use a Vah shir Berserker at level 10 or higher. By using a Berserker, you will not have to use a single potion unless you get hit bad. Remember, in order to win the challenge you are only allowed to use no more than four health potions.

Reference to Samurai historyIn the Plain Of Valor, you will end up fighting an army of Samurai. There not generally difficult to defeat. If you watch one after defeating him there is a chance that you will see him on his knees.

He will then stab himself with his own sword. Real Samurai did this to avoid bringing shame and dishonor to their family and/or lord.