Shadow Era Card Game

admin  19.03.2020  No Commentson Shadow Era Card Game

A strategic multiplayer digital card game with over 400 cards and countless combinations! Available on Google Play and the App Store.

Shadow Era Top 10 Cards List by BrontosHere is my subjective and imperfect opinion of what the best cards are in this current metagame (1.27). 10.LIGHTNING STRIKEOne card, two cards. This is a ratio that not all cards in the game can be proud of. And you can choose between card advantage, or damage advantage when you play it. On the 4th turn, a key turn in the game, nothing can survive an attack of your allies and a Lightning Bolt.

9.TIDAL WAVEThe only perfect and flawless board wipe available in the game. Right now, we can assume that more than 95% of the decks are based on allies, so it means that this card is the solution to whatever will be played by your opponent. 8.JASMINE ROSECULTNo other allie in the game is always welcome all game long. Because of her good fighting stats, she’s the best turn 3 you can do on human side. And because of her incredible capacity, she gives you a huge presence on the board mid and end game.

It’s the best ally of the game. 7.MIND CONTROLThe elemental’s signature move is right now the best single anti-ally card of the game by far. Not only you will get rid of anything regardless of its strenght, but you will also inflict some damage to the opposing hero and maybe even, reduce the durability of his items (and of his moral) This card only makes the Elementals decks still viable and deserves the 7th position. 6.WIZENT’S STAFF‘s best friend since he can draw an extra card every turn (or even 2 when you play a second one to replace the first) for a nearly neglectible cost.

With this single staff, he will gain enough cards to keep pumping his ressources and preparing the Tidal Wave that will shift the game to the end game part, where Priests shine. As a bonus, you can attack with it for 1. 5.BAD SANTAYour nightmare when you’re going second. And the empty hand’s best friend. I can talk about it during hours so I’m allowing myself to redirect you to this excellent article on the card itself written by this awesome player whom I forgot the name.Not only you have a huge advantage going first, but with this card and a well placed Kristopher/Snake, you can make it insane.

4.SOUL SEEKERNo other card in the game can give you that amount of utility. Damage, protection, anti-ally solution and life gain. With the obvious Rapid Fire, Gwen can deal 8 damage per turn, gain 6, and everything while jumping from a tree, waiting for to make it again in 2 turns. 3.BLOOD FRENZYBest draw engine in the game. If you’re not Jericho, you will draw one less card per turn, thus, reducing your chances to win by a lot.

The life cost is noticable, but as Enrage is in the same set of cards, it’s not really a problem. Chances are anyway that you will defeat your opponent before he can even notice it. 2.JEWELER’S DREAMBeside the crappy rogue card, this weapon is the only ressource acceleration card in the game.

If by any chance you can associate it with the a draw engine, you will gain advantage on your opponent on the two keys of the game: ressources & cards. Oh, and it’s a weapon.

It deals damage that you can amplify by being Amber or with some Dual Wield card.And now the card you’re all waiting for. 1.RETREATYes, retreat. This game is ALL about board control and tempo and you know what? This little human card gives both to you for 2 ressources cost. And it’s also a source of small good combos with Lily, Kristopher, the Demon Beetle Bow or a simple damaged. You always want to have Retreat in your hand, because it’s the card that will reverse the situation for you.By far the best tactical card of the game.I hope you enjoyed the list.

Released on both and less than two weeks ago, marks another quality title brought to iOS from Hanoi, Vietnam-based; Run by Kyle Poole, this is the same company that brought to the platform. With a high quality turn-based strategy game already in Wulven’s repertoire, expectations ran high for the digital trading-card game. Since its launch, Wulven Game Studios says the has grown to more than 200,000 players with more than 3,000 players online at any time. New multiplayer battles are created every 4 seconds, according to Kyle Poole.Comparable to Magic: The Gathering, Shadow Era boasts artwork on par with any analog counterpart.

With simple rules, it’s a game that is easy enough to pick up. But it’s also deep enough that any average trading-card game player will enjoy it. Free to download and cross platform, the experience should work for strategy lovers as well. That said, the game does occasionally fall short in both usability and style.

Its initial tutorials tend to have a frustrating “Oh, by the way,” mentality. With a minimal storyline, players pick a hero to fend off the forces of shadow. They take turns playing cards in an attempt to kill the other player’s chosen hero, winning gold and experience upon doing so.The rules are actually simple. Each turn, players are given a full amount of “Resources” with the maximum amount based on “Sacrifices.” During their turn, players have the opportunity to sacrifice a card in their hand in order to increase their Resource cap, which is used to play cards. With each card, depending on the strength, varying amounts of Resources will be consumed. This creates an initial balance in play by preventing users from utilizing their most powerful cards from the start.Once enough Resources are available, players can begin playing item and ally cards. The latter consists of standard attack power ratings and health and is used to attack enemy ally cards or the enemy hero.

These cards, generally, may not attack their first term, and will automatically defend themselves if attacked and not killed in that first attack. As for the item cards, these are powerful boosts that can alter the game dramatically. Some items are capable of destroying cards completely, allowing more than one card to be drawn per turn, enhancing or weaking allies, or even resurrecting discarded or destroyed cards.

Moreover, many can be used to augment allies with permanent or temporary (X amount of turns) enhancements.Lastly, hero cards cannot attack. However, they can activate a special ability using another resource called Shadow Power. Generated each turn, these abilities vary from hero to hero and include everything from healing to extra damage.Unfortunately, this is where one of the game’s shortfalls rears its ugly head. Heroes actually cannot retaliate when attacked unless equipped with an item that grants them a weapon. It doesn’t sound like much, but the game doesn’t do a very good job at telling the player this until they actually do it. Our initial battle consisted of wasting a great deal of time trying to kill the enemy hero without losing allies. This wouldn’t be so bad, but the game does this frequently with many rules, leaving a new player blind. In fact, this ignorance actually led to a loss during the first encounter.

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Not exactly the best way to motivate new users. This usability and intuitiveness problem pops up again in the main menu. As soon as the player enters the game world, they are given a map with AI enemies they can battle. However, that appears to be all they can do. The key word is “appears,” as players can actually battle or play cross-platform against other players, organize their deck, and buy new cards. The issue is that the main menu is never shown to the user initially and is actually hidden in the border of the user interface.

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Players have to notice this and tap it to bring down an actual menu.Continue ReadingPages: 1.