Spacechem Review

admin  24.03.2020  No Commentson Spacechem Review

Kids can learn about logic, chemistry, engineering, and sequencing in this complicated but rewarding puzzle game about building complex molecular compounds. Players need to analyze each puzzle, examining available commands and molecules in order to figure out how they might be used to create an original and efficient solution to the given problem - perhaps one that hasn't been thought of before. Its exceptional level of difficulty is likely to turn off more kids than it attracts. Players who take on the challenges of SpaceChem will find that its concepts apply to a range of logic-based real-world disciplines. Parents need to know that SpaceChem is a puzzle game based on logical and scientific concepts. Players design circuits around which custom-designed molecules flow, frequently altered by property-changing 'waldos.'

SpaceChem and Super Meat Boy. One is a game of atomic engineering, the other is about a skinless kid and his hot girlfriend. There's not too much common ground there, except on this essential. Find good games like SpaceChem with ease, using Truth In Gaming's advanced search filters for the Steam store. Even filter your own game library, or see multiplayer/co-op games you and your friends have in common.

Its text narrative tells a simple sci-fi story with some mature themes, including descriptions of bloody deaths, but there is no graphic violence. However, the game is so complex that younger players will have a difficult time wrapping their minds around even its most basic concepts. It could prove a good aid for older kids learning about chemistry, programming, and engineering; but others may be turned off before moving beyond the training stages. SPACECHEM puts players in the shoes of a trainee reactor engineer who works to design circuits that act as paths for molecules and their constituent atoms. The player must develop chemical compounds and place commands that change the behavior of 'waldos' as they move along the circuit grabbing, dropping off, and otherwise manipulating chemical compounds. Molecular cycles are tracked to mark players' efficiency as they work to create specific types of products and deliver them to output areas. As players progress, they eventually work with multiple reactors spread across a planet, where the work from one reactor impacts that of another, creating a complex production map.

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The current version of the game on computers also supports a sandbox mode in which players can experiment as well as create user-generated puzzles. SpaceChem is one of those niche games that only appeals to a select few, but if you're one of them you're likely to be passionate about it.

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In this case, those people are kids and adults with a natural aptitude for disciplines including chemistry, math, programming, and engineering. The chemistry at work here is fictional, but the logic is similar, as are most of the terms. Working on these 'visual program' puzzles - all of which have open-ended solutions that provide room for creative reasoning - is like attacking logic problems the same way engineers do: there's no one right answer, but there are more efficient answers. Finding them is part of the fun.Unfortunately, those who fall outside this group may find the bombardment of complicated rules and unfamiliar terms to be overwhelming and off-putting. This is nothing like. SpaceChem offers up some extremely demanding puzzles that you're unlikely to solve - or at least solve efficiently - by fluke. Don't be dissuaded by the difficulty; just know you that you need to be up for a serious challenge.Families can talk about using logic to solve problems.

What sorts of real-world problems have you solved simply by thinking about them and noodling out an answer? Do you think you're good at it? Is this the sort of thing you'd like to do for a living?.Families can also discuss. Do you enjoy thinking about how things work at microscopic or macroscopic levels? Do you find you have a facility for clearly envisioning abstract ideas and seeing how they might connect? Which have you enjoyed more, your classes in chemistry or your schoolwork in physics?. Platforms:,.

Subjects:: engineering, chemistry: patterns, sequences. Skills:: analyzing evidence, applying information, logic, solving puzzles: developing resilience, persevering: developing novel solutions, imagination, producing new content: effort, motivation, work to achieve goals. Pricing structure: Paid ($9.99). Available online? Not available online. Developer:.

SpacechemShenzhen

Release date: March 2, 2011. Genre:. Topics:.

ESRB rating: NR for No Descriptors. Last updated: June 20, 2019.

Let’s be real guys: puzzle games as a genre is a pretty big misnomer. When’s the last time a puzzle game has truly puzzled you, and forced you to use your brain? When’s the last time you felt like you truly learned something after completing a particularly hard puzzle in a game? I have nothing against the Professor Layton games or Bejeweled, but they aren’t really puzzle games to me, as much as they are “brain teaser/trial and error” games.

In fact, I don’t think I can remember the last time a puzzle game really made me use my noodle, to the point where I actually felt mentally exhausted after a decent go at it.

Enter SpaceChem, the first true puzzle game I’ve played in quite a while, with a learning curve that’s off the charts, almost to a fault.

SpaceChem is a puzzle game (duh) by Zachtronics Industries, and describing exactly what kind of puzzle game it is is perhaps the most difficult thing I will ever attempt to describe in my short stint as a video games writer. Essentially, the goal of the game is, well, basic chemistry: create molecules from singular atoms. You start off with a reactor that has four quadrants, two input and two output. Your objective is to take the atoms available in the input quadrants and mash them together into the molecule(s) required to dump into the output quadrants. This is done via “waldos”, circular shuttles that grab atoms and bond them together along a set path you create yourself. Along the path is where you place commands to bond atoms, rotate them, dump them off at the output quadrant, etc.

I know, most of you are wondering if I’m actually speaking English, but that’s simultaneously the charm and major hurdle of SpaceChem. Its learning curve is immense, to the point where lots of players have turned to the official forums on reddit to get some help and some idea of whatever they’re doing in the game.

In that sense, SpaceChem is a true puzzle game, where the amount of time you put into it is directly proportional to the amount of success you have with the game. It’s also directly proportional to the amount of fun you have with the game. Peggle this is not; in order to get a full enjoyment of this game, you really do need to put your full attention and devotion into it. Otherwise, you’ll end up frustrated and feeling really really dumb.

I realize that doesn’t sound very fun at all. On the contrary though; SpaceChem may be the most personally satisfying game I’ve played so far this year. Every puzzle looks absolutely intimidating on initial glimpse, but when you actually take the time to learn the mechanics and really use your noggin, finally finding the solution makes you want to brag to everyone about your fracking brilliance. This might turn thousands of folks off to this game, but it really is like school; if you study long and hard, you will be rewarded for it immensely with a great score.

And really, that’s where the appeal of SpaceChem lies. Is this game for everyone? No, it most definitely isn’t. Even if this sounds up your alley, will you finish it? No, I’m convinced not even Stephen Hawking could beat this game. When you finally feel like you have the hang of things, gameplay mechanics are constantly introduced that up the difficulty exponentially. You’ll start with just one reactor, and then you’ll graduate to multiple reactors, which create molecules that need to be funneled into another reactor to create a larger molecule. Then you graduate to reactors that have one input quadrant that produces two atoms that alternate.

I spent about 15-20 hours with the game before I just had to bow out, content with my progress. The amount of commitment put into SpaceChem at that point was too much for the reward at the end to be worth it. Everyone will have a different juncture in this game before they feel borderline retarded and have to give up. My recommendation for those of you on the fence? Try the demo. If it really strikes a chord with you, by all means purchase it; SpaceChem is a genuinely hard game, where the difficulty is authentic and only bolstered by the player’s willingness to learn. While I wouldn’t recommend it to everyone, it nonetheless remains the most rewarding game I’ve played in 2011.

  • Title:SpaceChem
  • Platform Reviewed: PC
  • Publisher: Zachtronics Industries
  • Developer: Zachtronics Industres
  • MSRP: $20
  • Release Date: Available Now
  • Review Copy Info: A copy of this title was provided to DualShockers, Inc. by the publisher for the purpose of this review.