Starcraft 2 Wings Of Liberty Patch

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Patch Changes:- APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player.- EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute).- Zerg Larvae are now displayed in the unit panel of the Leader Board.BalancePROTOSSPhoenix-A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals.

Posted on March 24, 2011, Jon Soucy Starcraft 2: Wings of Liberty 1.3.0 Patches Blizzard Entertainment has issued a new patch for StarCraft II: Wings of Liberty updating it to v1.3.0. (Patch notes way down the page).


Starcraft 2 Wings Of Liberty Patch

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February 18, 2011 - 12:35pm

StarCraft 2: Wings of Liberty from version 1.2.0 to v1.2.1.This patch fixes a number of bugs and improves matchmaking for pre-made 2v2, 3v3 and 4v4 teams.

This version of the patch can only be used with the English (US) Windows edition of SC2.

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StarCraft II: Wings of Liberty - Patch 1.2.1 changelog:

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General
Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.
Bug Fixes
General
Fixed an issue where the title of a conversation window was scaling rather than truncating.
Fixed an issue where the Match History score screen was displaying 'Null' for the map info for all games played before Patch 1.2.
Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
(Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
Maps
Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
StarCraft II Editor
Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
Fixed an issue where the table view scroll-bar position was reset when switching objects.
Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.