Chaos On Deponia Dolphins

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Oct 12, 2012  After the events on Deponia, it seems that Rufus came to his senses. He's grown prudent, amicable, kind and caring, without any intention to cause major mayhem just to further his own selfish ends. It seems he is far from chaining himself to flaming saw blades, training torpedo-dolphins or foraging through platypus nests. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell. After the events on Deponia, it seems that Rufus came to his senses. He's grown prudent, amicable, kind and caring, without any intention to cause major mayhem just to further his own selfish ends.

About This GameWith this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.After the events on Deponia, it seems that Rufus came to his senses. He's grown prudent, amicable, kind and caring, without any intention to cause major mayhem just to further his own selfish ends. It seems he is far from chaining himself to flaming saw blades, training torpedo-dolphins or foraging through platypus nests.

Or is he?Ultimately it's a flaming saw blade grounding Goal on Deponia again. By accident, her consciousness gets split into three parts and stored to three different discs.Now it's on Rufus once again to convince all three parts of Goal, utilizing his remarkable charming wits, to become one again, venture to Elysium with her and save Deponia from certain doom while he's at it.The second adventure on Deponia tells a unique, self-contained story playable without further knowledge of the first installment. Fans of the first game discover new aspects of familiar characters' backgrounds and see open questions answered. Key Features. Unique world honoring the tradition of Douglas Adams, Terry Pratchett and Matt Groening.

Hand-drawn art design in full HD glory and high-quality cartoon animation drawn in comic style. Bizarre characters and wacky humor meet challenging puzzles. Elaborate soundtrack with many atmospheric tracks. From the creators of the award-winning adventures 'Edna & Harvey: The Breakout', 'Edna & Harvey: Harvey's New Eyes' and 'The Whispered World'.

Am I the only one who was shocked at the beginning of Chaos on Deponia when it makes you kill the bird? Is 'picking up a hammer' a reason good enough for killing a living creature?I get the 'John Thomas' joke. I get the absurdity of the scene. Killing is badong, I played a bit more of the game hoping that John Thomas would have survived, then I searched the forum about it, couldn’t find any clue.What is the point about playing a humorous game if you can’t stop mourning throughout it?That’s highly frustrating, I love point and clicks, I love absurd. Did Daedalic manage to make one type of absurd point and click that is incompatible with me?

Boumbh: Am I the only one who was shocked at the beginning of Chaos on Deponia when it makes you kill the bird? Is 'picking up a hammer' a reason good enough for killing a living creature?I get the 'John Thomas' joke. I get the absurdity of the scene. Killing is badong, I played a bit more of the game hoping that John Thomas would have survived, then I searched the forum about it, couldn’t find any clue.What is the point about playing a humorous game if you can’t stop mourning throughout it?That’s highly frustrating, I love point and clicks, I love absurd. Did Daedalic manage to make one type of absurd point and click that is incompatible with me?

Chaos

If you keep on playing, you won't be happy about a scene with three cute little baby dolphins later on in the game. Searched a while to find a better solution for that puzzle, but it seems there isn't one.Would have prefered if you could complete the game without killing (like in the old LucasArts adventure games where killing animals was possible, but optional).Overall I think Rufus was a lot less likeable in this game than in the first one (where he also was a jerk, but a likeable one at least). Now I think that’s the point.The game points out that the baby dolphins are cute and intelligent, and their parents are depressed and are stated to be smarter than Roofus.The reason for killing baby dolphins is only because Roofus is too stupid to notice the obvious cat flap on the door.The motivation of the designer was not just to be cruel, but to be.gratuitously. cruel. And thinking about it, they did great.The John Thomas episode is a good introduction to this humour (which I still need time to digest).

The fact that doc and Utz keep talking about how the bird is tortured without looking shows us who is holding the reins. It’s a bit like a puppet show with the children shouting 'he’s there! , but you are the villain, and the ending is bad.Some games force occasionally the player into making stupid actions. Deponia plays the player into doing everything he doesn’t want to do. They pushed the vice to the farthest.For the risk that was taken by the designer, for the strange humour, for the love of getting fooled, I should like it, but yet I don’t.The balance is strange.

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Obviously, I can’t identify with anybody. Reckless getaway 2 for pc download. The main character is terrible, the narrator is too shallow. That’s the problem, if you can’t identify, you don’t get involved.Killing baby dolphins in order that Roofus opens his eyes is absurd, but it’s also stupid and very very unlikely. Happily, since I didn’t get involved with the game, I just don’t care about the dolphins.

People die, animals die, Goal is abused, Roofus swears. That’s all about Deponia.

Boumbh: Now I think that’s the point.The game points out that the baby dolphins are cute and intelligent, and their parents are depressed and are stated to be smarter than Roofus.The reason for killing baby dolphins is only because Roofus is too stupid to notice the obvious cat flap on the door.The motivation of the designer was not just to be cruel, but to be.gratuitously. cruel.

And thinking about it, they did great.The John Thomas episode is a good introduction to this humour (which I still need time to digest). The fact that doc and Utz keep talking about how the bird is tortured without looking shows us who is holding the reins. It’s a bit like a puppet show with the children shouting 'he’s there! , but you are the villain, and the ending is bad.Some games force occasionally the player into making stupid actions.

Deponia plays the player into doing everything he doesn’t want to do. They pushed the vice to the farthest.For the risk that was taken by the designer, for the strange humour, for the love of getting fooled, I should like it, but yet I don’t.The balance is strange. Obviously, I can’t identify with anybody. The main character is terrible, the narrator is too shallow. That’s the problem, if you can’t identify, you don’t get involved.Killing baby dolphins in order that Roofus opens his eyes is absurd, but it’s also stupid and very very unlikely. Happily, since I didn’t get involved with the game, I just don’t care about the dolphins. People die, animals die, Goal is abused, Roofus swears.

That’s all about Deponia. I was attracted to the games by an interesting anime-comic book art style which reminded me of Monkey Island 3 which I enjoyed quite a bit back in a day. It's a shame Deponia games turned out to be absolutely obnoxious because of the reasons you stated as well as many others.I guess it's a culture difference. I see how people love these games on forums and in the reviews and I have no idea how that is even possible.I completed #1 and was midway through the #2 but I just can't take this any more. Was a waste of time and money for me. These games are disgusting and I'm not even interested to beat them. The whole sexist, racist, gratuitous whatever thing is atrocious and sad.