Lies Of Astaroth On Xbox One

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IntroductionLies of Astaroth is a free to play deck building game. Unlike card games like Magic the Gathering and Hearthstone, the strategy of the game is centered around deck building; i.e. Combining powerful cards to specifically counter an encounter. The game starts out very easy, however as you progress it becomes extremely challenging. Buckle up because there is a lot to cover - lets get started!Basic GameplayYou and your opponent have a deck of cards (starting at one card to maximum of ten once level 40 is reached). Each round a card is drawn from the deck.

Players can place cards into the battlefield on their turn. Once a card is placed into the battlefield it will automatically perform actions. The actions of a card are perform its abilities in order and then attack (a card directly across from it if one exists, the opposing player if not). HP from a card or player is lost based on the attacking cards ATK value.

For Lies Of Astaroth on the Xbox One, a GameFAQs message board topic titled 'Limit 1 per Deck?'

When a cards HP reaches 0 it is placed into the cemetery. The game is won when the opposing players HP reaches 0 or cards are in the cemetery.While playing the game you can put the battle into auto-battle mode to have cards automatically placed when their cooldown has reached in the order they are available.ResourcesLies of Astaroth has many resources that the player must balance as they progress through the game. These resources are important to not waste as they are acquired over time. Maximizing the value of each resource is key to progression through the game.EnergyThis is a resource used to do three things: explore maps, maze encounters, and thief encounters. Each action takes two engergy. You gain energy at a rate of 1 energy / 2 minutes of real world time (or 20 energy for 100 crystals; not recommended use of crystals) to a maximum of 120 energy.

NOTE - Campagin encounters do not take energy to perform. If you have maximum energy you should burn down your energy so that you can continue to gain it as time moves forward.GoldThis is a resource that is used to do many things: enchant cards, enchant runes, meditate at the temple, and draw cards from the store. This resource is a gating resource for enchanting cards. Due to gold being limited you should be very intentional about which cards and runes you enchant or you will find yourself without any gold quickly. You get gold from many actions through the game such as winning encounters and daily login gold. As you complete the campaign mode you will get bonus gold for each encounter you have won. The further through the campaign you have made it the more gold you will acquire daily.Magic TicketsThese are only obtainable through various events in the game.

Each magic ticket is redeemable for a card draw in the store. Tickets are a good way to pick up cards as each one guarantees at least a 3. card.CrystalsThis is the premium currency in the game. It can be used to reset mazes, buy energy, reset cool downs of thief encounters, or buy cards from the store. You can get crystals as you progress through the campaign, daily login bonuses, special game events, and through purchase with real world money from the xbox store.CardsCards are the main center of Lies of Astaroth. Each card has a set of abilities that are unlocked as the card gets leveled up (to a maximum of 3 abilities achieved at level 10).

Learning which cards are powerful and work well together is the cornerstone to success in this game. Cards can be obtained as rewards from the campaign, maze, thief encounters, and from the store with gold or crystals.FactionsEach card is a member of one of the four factions: Wilderness, Forest, Hell, and Kingdom. The game has a rock/paper/scissors mechanic where each faction has a bonus skill to do extra damage against another faction. Kingdom strong vs Hell (Halo), Hell strong vs Forest (Pollution), Forest strong vs Wilderness (Assassination), Wilderness strong vs Kingdom (Vulnerability). Rune activation frequently relies on interactions with factions as well.Card QualityCards are rated in quality from 1.

(worst) to 5. (best). This quality is generally the amount of statistics and power of abilities.

It is not universally true that a higher quality card is better than a lower quality card. There are many abilities that each card has, and the combination of these abilities (or ability kit) can make various lower quality cards more power than higher quality counterparts. A general recommendation is to not enchant any cards below 3.

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quality and not use any card greater quality than 2. as enchanting material.

As you become more familiar with cards and their use you can break this recommendation, however for beginners it is a safe way to reduce wasting resources.CDEach card has a cooldown. This cooldown ranges from 2 to 6 and is the number of turns a card must be in your hand prior to it being available to place on the battlefield. The lower the cooldown the better so that you can place the card into the battlefield quicker.ATKEach card has an ATK attribute. This is the number of HP the card will deal to other cards or an opponent if it is not mitigated. This value increases as the card is enchanted to higher levels. The higher the ATK value the better.HPThe HP of a card is how much damage it can take prior to being sent to the cemetery. HP can go down by being attacked by another card, being the target of an ability from another card, or from a rune effect.

The HP value of a card will increase as the card is enchanted to higher levels. The higher the HP value the better.AbilitiesEach card has a set of abilities. These abilities have a wide range of effects from doing extra damage to other cards, damage prevention, returning cards into your hand and many more. Typically cards have three abilities, though some cards have less.

Abilities are unlocked to cards as they are enchanted to higher levels. Generally cards start with one ability at level 0 then get the second ability unlocked at level 5, and their last ability unlocked at level 10.RunesRunes are the second component of a deck.

Each rune has an activation condition that when met will trigger the rune for a limited number of times. Runes can be found as rewards from the campaign mode and from the temple.DecksA deck is what you use to battle opponents.

These are combinations of cards and runes. As you start you will have limited cards and runes so careful selection of these is key. At level 40 you will have all of your rune and card slots available for a complete deck composing of 4 runes and 10 cards.CostCost is the deck attribute that limits the number and power of cards you can have. Each card has a cost value. The total cost of your deck may not add up to more than your cost attribute.

You gain cost every time you gain a level.Player LevelThe level of your player enables you to unlock more game features such as Temple and card enchanting. Additionally as you level higher you will have more HP and higher cost to use for your decks.CampaignIn campaign mode you battle other decks to win an encounter. Each mission on a map has three levels of difficulty - easy, normal, and hard. The difficulty win conditions are always the same for easy; that is to just win the encounter. For normal and hard difficulties there are additional requirements to qualify for a win.

The cards in the deck will also be at a higher level on the harder difficulty missions.Each campaign map has a hidden level that is only revealed once a particular mission has been completed on hard difficulty. Additionally once all missions (except the hidden mission) are cleared on a map a maze becomes available (for maps 2 to 8).Once a mission has been completed you may explore the mission. Exploring yields gold and experience at the cost of two energy.

Each time you explore a mission there is a chance of revealing a thief encounter. In general you should always explore the highest mission you have beaten in order to get higher exp and gold for the energy used.MazesMazes are available to clear once a day. Mazes have chests and enemies. Enemies are game encounters you need to play against. If you win you are rewarded with exp and gold.

Chests have cards in them. Each floor of a maze except for the top floor will have a stair case. This stair case will have an enemy encounter as well.

All enemies and chests must be completed on all floors to clear the maze. Once cleared you will be rewarded with bonus gold. Mazes are available to reset once a day or may be reset for progressively more crystals (costs more each time you reset) starting at 100 crystals (this resets each day as well).Mystery TowerWhen you have mazes for maps 2 to 8 you can start doing the mystery tower. This is a Tower that is only available for two hours after you complete all other mazes. It is very challenging compared to the other maze difficulty, however has greater chances of rewards. A common strategy is to leave one chest in one maze, then wait until max energy to unlock the tower.Thief EncounterWhen exploring you will encounter thiefs.

You may only have one thief encounter available at a time. There are two types of thief encounters: Mysterious and Legendary. Legendary thiefs have higher rewards however are at a higher difficulty.

Thiefs encounters are active for two hours from the time they are discovered. You can attempt to beat the thief encounter every five minutes. Thief encounters are in strict auto-battle mode so card placement is handled via the auto battle system.EnchantingCards and runes must be enchanted in order to raise their level.

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To enchant a card or rune you 'feed' materials and gold to it. The more materials you feed a card or rune the more gold it will require.

Materials are other cards or other runes respectively. Special material cards (Turkey cards for example) give bonus experience when used as enchanting material. Due to the high number of materials and gold required to enchant a card you should be very selective about which cards you enchant, particularly when you are starting and resources are tight.

Another rule of thumb is that you should generally focus on enchanting a card to milestone levels (5 or 10) in order to unlock their abilities.TempleThe temple is a gold sink used to exchange gold for runes or rune scraps that can be exchanged for runes. This is the primary method of acquiring runes and rune enchanting material.Starting StrategyWhen you first start the game you are going to try to get as far as you can without enchanting any cards. Early on in the game you will begin to acquire many different cards so experiment with different card combinations and abilities to see what suits you.

The game will randomly provide you with various cards and so you are best to try and make use with the higher quality cards you are given. As an example if you get an early Royal Guard you may consider focusing on a Kingdom deck. Try not to get to partial to particular cards that you do not have as the random way the game gives you cards makes finding a specific card hard to do unless you spend lots of money.For the first card you enchant I would recommend you take Elf Wizard (3. Forest card you find from the campaign early on) to level 5.

This will enable her second ability which heals all cards for 100 health every round; quite a boost when you are just starting out.Happy adventuring, as the time of writing this guide I am on map 10-2 as a free to play player and having a blast.